But even more important are the treasure magnus hiding out here. They also drop this, so I can't hate them completely.Īll right! The cabin has lots of goodies outside, including these two Caplins. Needless to say, they can rip a good 1000, maybe even 1500 HP off a character in one turn, so you want to kill them as quickly as possible and make sure you're ready to spend a couple of turns healing. They can be dangerous in groups of more than one, since they like to do that thing where one sleeps a character, then the other attacks the same character so they can't defend and finishes the attack string by putting them to sleep again. The bats are comparably powerful and can inflict sleep. Despite their generic appearance, the bugs could generally do in the ballpark of 300-500 damage after I played a couple of defense magnus. On top of that, the enemies here are alarmingly powerful. Also, there are ledges you have to drop down but can't climb back up (because it's not like the characters are capable of flight or anything), so what it all basically boils down to is there are three points where you have to go all the way back to the beginning and start again. You need to take the upper one, but the bugs spawn on the lower one. There are essentially two paths through this area, an upper and a lower one. The Alps' gimmick is that the local enemies are huge assholes who require you to go out of your way to kill them so you can proceed. I wonder what sort of things lie in wait here? Update 34: Xelha calls out Kalas' name a bunch in this oneĪll right, it's time to hit the Alps. Part 37: Xelha calls out Kalas' name a bunch in this one